
Poland’s Overall Power rating: 98/100 Babylon (S Tier)īabylon is a great civ for the early game.
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With other military buildings, such as barracks and military academy, the ducal stable can lead to renaissance units getting three or four free promotions upon construction.This is a significant boost in gold for the early game. Poland’s UB, the Ducal stable, costs no upkeep and adds +1 gold to all horses, cattle and sheep.Plains are the best terrain for city settlement, offering the most growth for a city and subsequently more science and production. Also did I mention, it lasts the whole game. Allowing players to complete more social policy tree’s and get more benefits from culture. It may not sound like much, but it can easily be a game changer. Poland’s ULA gives them a free social policy each time the enter a new era.Coupled with a pretty good unique building and a plains starting bias, Poland is the kind of civilization that can easily snowball into any victory type. Their leader Casimir III has one of the best ULAs in the entire game. Poland (S Tier)Įvery other Civ V tier list I’ve read places Poland at the top. Here we will examine what makes these factions potential game breakers, even in the hands of inexperienced players. To get a better idea of what makes a civ over-powered or not, I will now give a detailed breakdown of the S tier and A tier factions. Playing as one of these factions, your bonuses will either be rarely applicable or straight-up detrimental to the success of your game. A lot of these civilizations could probably do with patching, because as they are their bonuses are hugely situational and tricky to make use off. These civs are good for nothing except maybe an extra challenge. Making the most of these civilizations requires complex play styles and very specific conditions. They have little to no advantage over the AIs and some of their bonuses may even be a hinderance to the player. These factions are pretty normal, bordering on mediocre. These civilizations don’t have any huge disadvantages, but no real advantages either. Bonuses are mostly situational, and there may be a mixture of good and bad bonuses. The middle tier, factions placed here have strong advantages that hinge upon the right conditions to maximise their effectiveness. Nonetheless, civilizations in this category can still pack a punch and help unexperienced players get ahead in the game. While the bonuses in this tier are strong, they can be situational (only working in the right terrain or under specific conditions) or prone to becoming obsolete in later eras. The civs in this tier include:įactions placed in this tier have bonuses that, while not being necessarily game breaking, will give the player a definite advantage against the AIs. Civilizations in this tier, will have no problem shooting ahead in the leader board and will have consistent bonuses that are useful from ancient to the atomic era. This tier will include factions whose bonuses are game breakingly good. To decide which tier each civilization falls into, we’ll be comparing these bonuses to see which ones confer the best advantages throughout the game. Start bias: A civilizations start bias dictates the kind of terrain they are more likely to spawn into at the beginning of the game. These improvements confer bonus yields to their respective tiles. Some civilizations can build unique tile improvements with their workers. Some factions get unique buildings that confer better yields of gold, culture, faith or even better military upgrades. These units offer various military advantages for their civilization in the era they are available. Each civ has one, sometimes two, unique units that replace certain base game units. Each historical leader has a unique ability, often reflecting their real-life accomplishments. There are a variety of these bonuses, which I’ll be referring to by the following acronyms: We’ll be comparing the various civilizations by their unique bonuses. In this list, we will be ranking the civilizations into five different tiers S, A, B, C and D tier. So, if you’re starting your first journey through the ages of human history, or if you’re an experienced leader looking to try new factions, this tier list is here to show you the strongest and weakest factions in Civilization V. Civ V is now the franchise’s phoenix rising from the fire, to many it is their favourite and first entry to the series. Thankfully, the Brave New Worlds expansion came out and as they say, the rest is history. The switch from stacking units to one unit per tile, hexagonal tiles, and happiness mechanics that limit the player to five or six cities, made Civ V seem like more of a step backwards than an improvement. Veterans of Sid Meier’s timeless Civilization franchise will recall that Civilization V started life as a contentious entry to the series.
